DKP

Updated: October 11, 2009

Purpose

These DKP Spending Rules were established with a few goals in mind:

  • A system that rewards time spent in raids, supporting the guild, fighting bosses
  • A system that allows newer members to have some chance, even if small, to gain loot
  • A system that eliminates the problems of DKP inflation, and wasted loot.
  • A system that is actually fun to use.

What is Rolled On

Steel Legion spends DKP on purple raid boss loot. The random purples that drop off trash mobs is merely rolled on or given away to class matched raiders, or sharded as appropriate. These trash mobs are on the respawn timer. We roll these out quickly and efficiently.

BOP Recipes

Rare recipes restricted to professions are handled by the raid leader. The raid leader may just have appropriate members roll, or designate the recipient.

Member Priority

Class > Centurion/Legionnaire > Centurion Off Spec > Legionnaire Off spec > Alt > Aspirant | Recruit > Citizen > other > Plebe

This means that if an item can go to a Legionnaire or a Recruit, class is considered before guild rank. If all is the same Legionnaires receive loot before Recruits. Signup ranks are entitled to nothing, and only receive loot if noone else wants it. The Raid Leader is the final authority on who is appropriate for an item.

Process for Boss Loot

  1. Everyone passes on the loot.
  2. The raid leader announces in vent who may roll for an item.
  3. The eligible members whisper the raid leader their intended roll numbers.
  4. Raid leader verifies intended roll numbers against DKP website.
  5. Raid quiets down, stops chatting in raid, raid leader says roll.
  6. Members make their rolls
  7. Winners receive item and have deduction subtracted from their total DKP

On What Are Rolls Based?

Everyone that is eligible to roll for an item can, as long as they have positive DKP. Everyone will have some DKP immediately after a boss kill, even if only temporarily. You might as well roll at least a 200 if you have it because you will be charged at the the minimum 100. (Suppose you had 60 DKP). You did a /roll 60. Someone else rolled a 500. You got a 55. They get a 23. You win and are charged 100. (Your number will get zeroed out later in the evening. We do not carry negative numbers forward).

Examples

Take two rogues. Both want an item. Rogue A has 60 DKP. Rogue B has 325.
Both whisper the raid leader the desired amounts: Rogue A says 60, Rogue B says 285.
Raid Leader reminds B that he has to use even 10s and says that he may roll 280 or 290.
Raid Leader says “Roll”
Rogue A does a “/roll 60″
Rogue B does a “/roll 290″
The rolls look like
Rogue A rolls 57 (1-60)
Rogue B rolls 45 (1-290)

In this instance Rogue A would win the item. Since Rogue A had less than 200 DKP, 100 DKP would be subtracted from his total. (the negative number will be fixed before the next raid)

Suppose that the outcome of the virtual dice had been different and the roll had looked like this:
Rogue A rolls 57 (1-60)
Rogue B rolls 117 (1-290)
If that were the case Rogue B would win the item and 145 DKP (290/2 = 145) would be deducted from his total.

More Notes

  • There is no upper limit to the amount of DKP a person may spend on a roll.
  • The lowest number a person may roll with is 2 but…
  • An item costs a minimum of 100 DKP in 25 man raids.
  • If only one person is interested in an item it costs them 100 DKP.
  • If a person comes into a boss loot situation with zero or less DKP they will be allowed to roll up to the amount that would be awarded for killing the boss. (other players will have their DKP totals added on by the same amount for that roll)
  • At the end of the evening, if a person’s DKP is negative, their DKP will be flattened to zero.
  • If there is a tie the win goes to the person spending the most DKP for the roll. If there is still a tie a re-roll happens between those players using /roll 100. The cost for the item is 50% of their original roll number, or 50 DKP whichever is greater. (100 DKP in 25 man raids).