
At last. Done.
We mostly edged closer the entire evening, at one point rushing headlong into an almost victory, but narrowly missing it. That attempt in the middle of the series left us a bit tired from the burst of adrenaline and stress.
We usually stop raiding at midnight but decided since we were so close that we’d volunteer a last try. That final attempt was clock work perfect. Saartharian’s isle sure seems empty once all three drakes go down. Grats to Rudolpho on the drake mount and to all the Steel Legion raiders for a well earned title.


With three drakes down we had nearly two thirds of our raid dead, and it was basically a slow motion train wreck from there, but we did get to that point, so I hope to be reporting soon about a complete victory.
Rather than walk away from a week of raiding without anything, at midnight we killed Shadaron and took it with two drakes up. It’s amazing how much easier things are with Shadaron gone. I’m sure we’ll be at a point sometime this summer and wonder what was so hard about three drakes, but this is where we are now and its pretty fun.

This does make old raid content fresh. The only fights that were of real interest were Thaddius, the Four Horseman, and Kel’Thuzad. On Thaddius we had someone miss the jump. On the four horsemen, it is just a bit of a nerve racking fight with 10 people and being one lag spike and one void zone away from ruin.
The rest was mostly good. We had talked before hand about the possibility of the KZ add tank getting frost blasted and then eaten, basically an unfair slam. Its a good thing we talked about it because in the last 5% of the Kel’Thuzad fight, that’s what happened. But we were prepared. As revealed by the combat log our off tank immediately started getting heals, and a guardian spirit landed on his shoulders just 0.2 secs before he received the would-be killing blow.
Kel’Thuzad’s tricks would not pay off. We won mere seconds after.

While a nice achievement for ten people this is not what we are about. Our progress is measured in what we can do as a twenty five man squad. We were close in getting three drakes down last Thursday but had to stop because of a buggy vent server. This Monday we’ll have a good shot at that title and mark of guild excellence.
As the testing for Ulduar continues we’re still trying to better ourselves. Recent improvements and performance reviews are sure to make us stronger for the Iron council and beyond. Perhaps we might even stride into the Titan’s prison with Immortal titles.